[@MAIN] #IF CHECKLEVELEX > 119 #SAY \

\\ \.\

\\ \\

\\ \             \

\             \

\             \ \

#ACT SendMSG 4 好的装备需要有好的元素,如果你有霸主装备没元素,也会打不过带有元素龍神装备的敌人哦! SendMSG 4 好的装备需要有好的元素,如果你有霸主装备没元素,也会打不过带有元素龍神装备的敌人哦!

SendMSG 4 好的装备需要有好的元素,如果你有霸主装备没元素,也会打不过带有元素龍神装备的敌人哦! break #elseact MESSAGEBOX 您的等级太底了,等您120级了再来找我!

[@提取属性] \

\\ \

\ \ \

\\ #ACT QUERYITEMDLG 放进提取元素的装备 @提取元素111 0

[@提取元素111] #IF CHECKDLGITEMNAME 血洗勋章 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99

#ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 血洗勋章 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 嗜血勋章 1

CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100

TAKEDLGITEM GIVE 嗜血勋章 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 噩梦勋章 1 CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 噩梦勋章 1

GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 毁灭勋章 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 毁灭勋章 1 GIVE +3元素卷 1 MOV P0 1 #IF

CHECKDLGITEMNAME 轮回勋章 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99

#ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 轮回勋章 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 灭世勋章 1

CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100

TAKEDLGITEM GIVE 灭世勋章 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 诛仙勋章 1 CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 诛仙勋章 1

GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 杀神勋章 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 杀神勋章 1 GIVE +3元素卷 1 MOV P0 1 #IF

CHECKDLGITEMNAME 皓月神靴 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99

#ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 皓月神靴 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 热血神靴 1

CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100

TAKEDLGITEM GIVE 热血神靴 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 龍神神靴 1 CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 龍神神靴 1

GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 霸主神靴 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 霸主神靴 1 GIVE +3元素卷 1 MOV P0 1 #IF

CHECKDLGITEMNAME 皓月腰带 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99

#ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 皓月腰带 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 热血腰带 1

CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100

TAKEDLGITEM GIVE 热血腰带 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 龍神腰带 1 CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 龍神腰带 1

GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 霸主腰带 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 霸主腰带 1 GIVE +3元素卷 1 MOV P0 1 #IF

CHECKDLGITEMNAME 皓月神戒 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99

#ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 皓月神戒 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 热血神戒 1

CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100

TAKEDLGITEM GIVE 热血神戒 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 龍神神戒 1 CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 龍神神戒 1

GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 霸主神戒 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 霸主神戒 1 GIVE +3元素卷 1 MOV P0 1 #IF

CHECKDLGITEMNAME 真龍の之力 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99

#ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 真龍の之力 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 审判の之力 1

CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100

TAKEDLGITEM GIVE 审判の之力 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 皓月护腕 1 CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 皓月护腕 1

GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 热血护腕 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 热血护腕 1 GIVE +3元素卷 1 MOV P0 1 #IF

CHECKDLGITEMNAME 龍神护腕 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99

#ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 龍神护腕 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 霸主护腕 1

CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100

TAKEDLGITEM GIVE 霸主护腕 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 皓月项链 1 CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 皓月项链 1

GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 热血项链 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 热血项链 1 GIVE +3元素卷 1 MOV P0 1 #IF

CHECKDLGITEMNAME 龍神项链 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99

#ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 龍神项链 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 霸主项链 1

CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100

TAKEDLGITEM GIVE 霸主项链 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 皓月头盔 1 CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 皓月头盔 1

GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 热血头盔 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 热血头盔 1 GIVE +3元素卷 1 MOV P0 1 #IF

CHECKDLGITEMNAME 龍神头盔 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99

#ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 龍神头盔 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 霸主头盔 1

CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100

TAKEDLGITEM GIVE 霸主头盔 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 皓月神甲(男) 1 CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 皓月神甲(男) 1

GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 皓月神甲(女) 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 皓月神甲(女) 1 GIVE +3元素卷 1 MOV P0 1

#IF CHECKDLGITEMNAME 热血神甲(男) 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99

#ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 热血神甲(男) 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 热血神甲(女) 1

CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100

TAKEDLGITEM GIVE 热血神甲(女) 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 龍神神甲(男) 1 CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 龍神神甲(男) 1

GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 龍神神甲(女) 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 龍神神甲(女) 1 GIVE +3元素卷 1 MOV P0 1

#IF CHECKDLGITEMNAME 霸主神甲(男) 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99

#ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 霸主神甲(男) 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 龍神神甲(女) 1

CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100

TAKEDLGITEM GIVE 霸主神甲(女) 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 皓月神剑 1 CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 皓月神剑 1

GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 皓月法杖 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 皓月法杖 1 GIVE +3元素卷 1 MOV P0 1 #IF

CHECKDLGITEMNAME 皓月道扇 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99

#ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 皓月道扇 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 热血神剑 1

CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100

TAKEDLGITEM GIVE 热血神剑 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 热血法杖 1 CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 热血法杖 1

GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 热血道扇 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 热血道扇 1 GIVE +3元素卷 1 MOV P0 1 #IF

CHECKDLGITEMNAME 龍神之刃 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99

#ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 龍神之刃 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 龍神法杖 1

CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100

TAKEDLGITEM GIVE 龍神法杖 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 龍神道扇 1 CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 龍神道扇 1

GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 霸主之刃 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 霸主之刃 1 GIVE +3元素卷 1 MOV P0 1 #IF

CHECKDLGITEMNAME 霸主法杖 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99

#ACT GAMEDIAMOND – 100 TAKEDLGITEM GIVE 霸主法杖 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 霸主道扇 1

CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND – 100

TAKEDLGITEM GIVE 霸主道扇 1 GIVE +3元素卷 1 MOV P0 1 #IF EQUAL P0 1 #ACT MOV P0 0 DELAYCALL 10 @提取属性

BREAK #ELSEACT messagebox    ⒈:你放入的装备不可以提取元素\ \⒉:金刚石70级地图以上怪都打出或充米积分换取\ \⒊:你的金刚石数量不足!\ \ DELAYCALL 10 @提取属性

BREAK [@元素属性] \  ╔┄┄┄┄┄┄╗  ╔┄┄┄┄┄┄╗  ╔┄┄┄┄┄┄╗\ \  ┆┆  ┆┆  ┆┆\

\  ╚┄┄┄┄┄┄╝  ╚┄┄┄┄┄┄╝  ╚┄┄┄┄┄┄╝  \ \  ╔┄┄┄┄┄┄╗  ╔┄┄┄┄┄┄╗  ╔┄┄┄┄┄┄╗ \ \  ┆┆  ┆┆  ┆┆ \

\  ╚┄┄┄┄┄┄╝  ╚┄┄┄┄┄┄╝  ╚┄┄┄┄┄┄╝\ \  ╔┄┄┄┄┄┄╗  ╔┄┄┄┄┄┄╗  ╔┄┄┄┄┄┄╗\ \  ┆┆  ┆┆  ┆┆\

\  ╚┄┄┄┄┄┄╝  ╚┄┄┄┄┄┄╝  ╚┄┄┄┄┄┄╝\ [@tsxuzi]  \ \

 \  \

 \  \

 \ [@xuezmbfy]  #IF  CheckItemAddValue 11 17 4999

 #ACT  GAMEGOLD – 5000  UPGRADEITEMEX 11 17 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将靴子的忽视目标防御属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将靴子的忽视目标防御属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break [@xuezzjsh]  #IF  CheckItemAddValue 11 18 4999  #ACT  GAMEGOLD – 5000

 UPGRADEITEMEX 11 18 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将靴子的伤害属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将靴子的伤害属性提升一点  151 249 30

 break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break [@xuezshfs]  #IF  CheckItemAddValue 11 19 < 10

 CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD – 5000  UPGRADEITEMEX 11 19 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将靴子的伤害反射属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将靴子的伤害反射属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break [@xuezwlsh]  #IF  RANDOM 50  CheckItemAddValue 11 20 4  CHECKGAMEGOLD > 4999

 #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 11 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将靴子的物理伤害减少属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将靴子的物理伤害减少属性提升一点  151 249 30  break  #IF  RANDOM 100  CheckItemAddValue 11 20 = 1

 CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 11 20 0 1 1

 SENDMSG 0 恭喜:牛的玩家【%s】将靴子的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将靴子的物理伤害减少属性提升一点  151 249 30

 break  #IF  RANDOM 125  CheckItemAddValue 11 20 = 2  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999

 #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 11 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将靴子的物理伤害减少属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将靴子的物理伤害减少属性提升一点  151 249 30  break #IF  CheckItemAddValue 11 20 4

 CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact

 messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了! [@xuezmfsh]  #IF  RANDOM 50  CheckItemAddValue 11 21 < 1

 CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 11 21 0 1 1

 SENDMSG 0 恭喜:牛的玩家【%s】将靴子的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将靴子的魔法伤害减少属性提升一点  151 249 30

 break  #IF  RANDOM 100  CheckItemAddValue 11 21 = 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999

 #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 11 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将靴子的魔法伤害减少属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将靴子的魔法伤害减少属性提升一点  151 249 30  break  #IF  RANDOM 125  CheckItemAddValue 11 21 = 2

 CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 11 21 0 1 1

 SENDMSG 0 恭喜:牛的玩家【%s】将靴子的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将靴子的魔法伤害减少属性提升一点  151 249 30

 break  #IF  CheckItemAddValue 11 21 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5

 GAMEGOLD – 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact  messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

;————————————————————-腰带——————————————————–

[@tsyad]  \ \ ;\

 \  \

;\ ;\

 \  \

 \ [@yaodmbfy]  #IF  CheckItemAddValue 10 17 4999

 #ACT  GAMEGOLD – 5000  UPGRADEITEMEX 10 17 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将腰带的忽视目标防御属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将腰带的忽视目标防御属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break [@yaodzjsh]  #IF  CheckItemAddValue 10 18 4999  #ACT  GAMEGOLD – 5000

 UPGRADEITEMEX 10 18 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将腰带的伤害属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将腰带的伤害属性提升一点  151 249 30

 break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break [@yaodshfs]  #IF  CheckItemAddValue 10 19 < 10

 CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD – 5000  UPGRADEITEMEX 10 19 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将腰带的伤害反射属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将腰带的伤害反射属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break [@yaodwlsh]  #IF  RANDOM 50  CheckItemAddValue 10 20 4  CHECKGAMEGOLD > 4999

 #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 10 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将腰带的物理伤害减少属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将腰带的物理伤害减少属性提升一点  151 249 30  break  #IF  RANDOM 100  CheckItemAddValue 10 20 = 1

 CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 10 20 0 1 1

 SENDMSG 0 恭喜:牛的玩家【%s】将腰带的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将腰带的物理伤害减少属性提升一点  151 249 30

 break  #IF  RANDOM 125  CheckItemAddValue 10 20 = 2  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999

 #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 10 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将腰带的物理伤害减少属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将腰带的物理伤害减少属性提升一点  151 249 30  break  #IF  CheckItemAddValue 10 20 4

 CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact

 messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了! [@yaodmfsh]  #IF  RANDOM 50  CheckItemAddValue 10 21 < 1

 CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 10 21 0 1 1

 SENDMSG 0 恭喜:牛的玩家【%s】将腰带的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将腰带的魔法伤害减少属性提升一点  151 249 30

 break  #IF  RANDOM 100  CheckItemAddValue 10 21 = 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999

 #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 10 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将腰带的魔法伤害减少属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将腰带的魔法伤害减少属性提升一点  151 249 30  break  #IF  RANDOM 125  CheckItemAddValue 10 21 = 2

 CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 10 21 0 1 1

 SENDMSG 0 恭喜:牛的玩家【%s】将腰带的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将腰带的魔法伤害减少属性提升一点  151 249 30

 break  #IF  CheckItemAddValue 10 21 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5

 GAMEGOLD – 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact  messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

;————————————————————-头盔——————————————————–

[@tistok]  \ \ ;\

 \  \

;\ ;\

 \  \

 \ [@toukmbfy]  #IF  CheckItemAddValue 4 17 4999

 #ACT  GAMEGOLD – 5000  UPGRADEITEMEX 4 17 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将头盔的忽视目标防御属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将头盔的忽视目标防御属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break [@toukzjsh]  #IF  CheckItemAddValue 4 18 4999  #ACT  GAMEGOLD – 5000

 UPGRADEITEMEX 4 18 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将头盔的伤害属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将头盔的伤害属性提升一点  151 249 30

 break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break [@toukshfs]  #IF  CheckItemAddValue 4 19 < 10

 CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD – 5000  UPGRADEITEMEX 4 19 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将头盔的伤害反射属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将头盔的伤害反射属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break [@toukwlsh]  #IF  RANDOM 50  CheckItemAddValue 4 20 4  CHECKGAMEGOLD > 4999

 #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 4 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将头盔的物理伤害减少属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将头盔的物理伤害减少属性提升一点  151 249 30  break  #IF  RANDOM 100  CheckItemAddValue 4 20 = 1

 CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 4 20 0 1 1

 SENDMSG 0 恭喜:牛的玩家【%s】将头盔的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将头盔的物理伤害减少属性提升一点  151 249 30

 break  #IF  RANDOM 125  CheckItemAddValue 4 20 = 2  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999

 #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 4 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将头盔的物理伤害减少属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将头盔的物理伤害减少属性提升一点  151 249 30  break  #IF  CheckItemAddValue 4 20 4

 CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact

 messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了! [@toukmfsh]  #IF  RANDOM 50  CheckItemAddValue 4 21 < 1

 CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 4 21 0 1 1

 SENDMSG 0 恭喜:牛的玩家【%s】将头盔的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将头盔的魔法伤害减少属性提升一点  151 249 30

 break  #IF  RANDOM 100  CheckItemAddValue 4 21 = 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999

 #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 4 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将头盔的魔法伤害减少属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将头盔的魔法伤害减少属性提升一点  151 249 30  break  #IF  RANDOM 125  CheckItemAddValue 4 21 = 2

 CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 4 21 0 1 1

 SENDMSG 0 恭喜:牛的玩家【%s】将头盔的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将头盔的魔法伤害减少属性提升一点  151 249 30

 break  #IF  CheckItemAddValue 4 21 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5

 GAMEGOLD – 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact  messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

;————————————————————-项链——————————————————–

[@tisxl]  \ \ ;\

 \  \

;\ ;\

 \  \

 \ [@xlmbfy]  #IF  CheckItemAddValue 3 17 4999

 #ACT  GAMEGOLD – 5000  UPGRADEITEMEX 3 17 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将项链的忽视目标防御属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将项链的忽视目标防御属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break [@xlzjsh]  #IF  CheckItemAddValue 3 18 4999  #ACT  GAMEGOLD – 5000

 UPGRADEITEMEX 3 18 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将项链的伤害属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将项链的伤害属性提升一点  151 249 30

 break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break [@xlshfs]  #IF  CheckItemAddValue 3 19 < 10

 CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD – 5000  UPGRADEITEMEX 3 19 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将项链的伤害反射属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将项链的伤害反射属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break [@xlwlsh]  #IF  RANDOM 50  CheckItemAddValue 3 20 4  CHECKGAMEGOLD > 4999

 #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 3 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将项链的物理伤害减少属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将项链的物理伤害减少属性提升一点  151 249 30  break  #IF  RANDOM 100  CheckItemAddValue 3 20 = 1

 CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 3 20 0 1 1

 SENDMSG 0 恭喜:牛的玩家【%s】将项链的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将项链的物理伤害减少属性提升一点  151 249 30

 break  #IF  RANDOM 125  CheckItemAddValue 3 20 = 2  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999

 #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 3 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将项链的物理伤害减少属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将项链的物理伤害减少属性提升一点  151 249 30  break  #IF  CheckItemAddValue 3 20 4

 CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact

 messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了! [@xlmfsh]  #IF  RANDOM 50  CheckItemAddValue 3 21 < 1

 CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 3 21 0 1 1

 SENDMSG 0 恭喜:牛的玩家【%s】将项链的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将项链的魔法伤害减少属性提升一点  151 249 30

 break  #IF  RANDOM 100  CheckItemAddValue 3 21 = 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999

 #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 3 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将项链的魔法伤害减少属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将项链的魔法伤害减少属性提升一点  151 249 30  break  #IF  RANDOM 125  CheckItemAddValue 3 21 = 2

 CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 3 21 0 1 1

 SENDMSG 0 恭喜:牛的玩家【%s】将项链的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将项链的魔法伤害减少属性提升一点  151 249 30

 break  #IF  CheckItemAddValue 3 21 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5

 GAMEGOLD – 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact  messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

;————————————————————-勋章——————————————————–

[@tsxunz]  \ \ ;\

 \  \

;\ ;\

 \  \

 \ [@xunzmbfy]  #IF  CheckItemAddValue 2 17 4999

 #ACT  GAMEGOLD – 5000  UPGRADEITEMEX 2 17 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将勋章的忽视目标防御属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将勋章的忽视目标防御属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break [@xunzzjsh]  #IF  CheckItemAddValue 2 18 4999  #ACT  GAMEGOLD – 5000

 UPGRADEITEMEX 2 18 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将勋章的伤害属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将勋章的伤害属性提升一点  151 249 30

 break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break [@xunzshfs]  #IF  CheckItemAddValue 2 19 < 10

 CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD – 5000  UPGRADEITEMEX 2 19 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将勋章的伤害反射属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将勋章的伤害反射属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break [@xunzwlsh]  #IF  RANDOM 50  CheckItemAddValue 2 20 4  CHECKGAMEGOLD > 4999

 #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 2 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将勋章的物理伤害减少属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将勋章的物理伤害减少属性提升一点  151 249 30  break  #IF  RANDOM 100  CheckItemAddValue 2 20 = 1

 CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 2 20 0 1 1

 SENDMSG 0 恭喜:牛的玩家【%s】将勋章的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将勋章的物理伤害减少属性提升一点  151 249 30

 break  #IF  RANDOM 125  CheckItemAddValue 2 20 = 2  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999

 #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 2 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将勋章的物理伤害减少属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将勋章的物理伤害减少属性提升一点  151 249 30  break  #IF  CheckItemAddValue 2 20 4

 CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact

 messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了! [@xunzmfsh]  #IF  RANDOM 50  CheckItemAddValue 2 21 < 1

 CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 2 21 0 1 1

 SENDMSG 0 恭喜:牛的玩家【%s】将勋章的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将勋章的魔法伤害减少属性提升一点  151 249 30

 break  #IF  RANDOM 100  CheckItemAddValue 2 21 = 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999

 #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 2 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将勋章的魔法伤害减少属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将勋章的魔法伤害减少属性提升一点  151 249 30  break  #IF  RANDOM 125  CheckItemAddValue 2 21 = 2

 CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 2 21 0 1 1

 SENDMSG 0 恭喜:牛的玩家【%s】将勋章的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将勋章的魔法伤害减少属性提升一点  151 249 30

 break  #IF  CheckItemAddValue 2 21 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5

 GAMEGOLD – 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact  messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

;————————————————————-手镯——————————————————–

[@tisozu]  \ \ ;\

 \  \

;\ ;\

 \  \

 \ [@shoumbfy]  #IF  CheckItemAddValue 5 17 4999

 #ACT  GAMEGOLD – 5000  UPGRADEITEMEX 5 17 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将手镯的忽视目标防御属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将手镯的忽视目标防御属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break [@shouzjsh]  #IF  CheckItemAddValue 5 18 4999  #ACT  GAMEGOLD – 5000

 UPGRADEITEMEX 5 18 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将手镯的伤害属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将手镯的伤害属性提升一点  151 249 30

 break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break [@shoushfs]  #IF  CheckItemAddValue 5 19 < 10

 CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD – 5000  UPGRADEITEMEX 5 19 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将手镯的伤害反射属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将手镯的伤害反射属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break [@shouwlsh]  #IF  RANDOM 50  CheckItemAddValue 5 20 4  CHECKGAMEGOLD > 4999

 #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 5 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将手镯的物理伤害减少属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将手镯的物理伤害减少属性提升一点  151 249 30  break  #IF  RANDOM 100  CheckItemAddValue 5 20 = 1

 CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 5 20 0 1 1

 SENDMSG 0 恭喜:牛的玩家【%s】将手镯的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将手镯的物理伤害减少属性提升一点  151 249 30

 break  #IF  RANDOM 125  CheckItemAddValue 5 20 = 2  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999

 #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 5 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将手镯的物理伤害减少属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将手镯的物理伤害减少属性提升一点  151 249 30  break  #IF  CheckItemAddValue 5 20 4

 CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact

 messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了! [@shoumfsh]  #IF  RANDOM 50  CheckItemAddValue 5 21 < 1

 CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 5 21 0 1 1

 SENDMSG 0 恭喜:牛的玩家【%s】将手镯的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将手镯的魔法伤害减少属性提升一点  151 249 30

 break  #IF  RANDOM 100  CheckItemAddValue 5 21 = 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999

 #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 5 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将手镯的魔法伤害减少属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将手镯的魔法伤害减少属性提升一点  151 249 30  break  #IF  RANDOM 125  CheckItemAddValue 5 21 = 2

 CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 5 21 0 1 1

 SENDMSG 0 恭喜:牛的玩家【%s】将手镯的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将手镯的魔法伤害减少属性提升一点  151 249 30

 break  #IF  CheckItemAddValue 5 21 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5

 GAMEGOLD – 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact  messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

;————————————————————-戒指——————————————————–

[@tsjiz]  \ \ ;\

 \  \

;\ ;\

 \  \

 \ [@jiezmbfy]  #IF  CheckItemAddValue 7 17 4999

 #ACT  GAMEGOLD – 5000  UPGRADEITEMEX 7 17 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将戒指的忽视目标防御属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将戒指的忽视目标防御属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break [@jiezzjsh]  #IF  CheckItemAddValue 7 18 4999  #ACT  GAMEGOLD – 5000

 UPGRADEITEMEX 7 18 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将戒指的伤害属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将戒指的伤害属性提升一点  151 249 30

 break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break [@jiezshfs]  #IF  CheckItemAddValue 7 19 < 10

 CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD – 5000  UPGRADEITEMEX 7 19 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将戒指的伤害反射属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将戒指的伤害反射属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break [@jiezwlsh]  #IF  RANDOM 50  CheckItemAddValue 7 20 4  CHECKGAMEGOLD > 4999

 #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 7 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将戒指的物理伤害减少属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将戒指的物理伤害减少属性提升一点  151 249 30  break  #IF  RANDOM 100  CheckItemAddValue 7 20 = 1

 CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 7 20 0 1 1

 SENDMSG 0 恭喜:牛的玩家【%s】将戒指的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将戒指的物理伤害减少属性提升一点  151 249 30

 break  #IF  RANDOM 125  CheckItemAddValue 7 20 = 2  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999

 #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 7 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将戒指的物理伤害减少属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将戒指的物理伤害减少属性提升一点  151 249 30  break  #IF  CheckItemAddValue 7 20 4

 CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact

 messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了! [@jiezmfsh]  #IF  RANDOM 50  CheckItemAddValue 7 21 < 1

 CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 7 21 0 1 1

 SENDMSG 0 恭喜:牛的玩家【%s】将戒指的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将戒指的魔法伤害减少属性提升一点  151 249 30

 break  #IF  RANDOM 100  CheckItemAddValue 7 21 = 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999

 #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 7 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将戒指的魔法伤害减少属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将戒指的魔法伤害减少属性提升一点  151 249 30  break  #IF  RANDOM 125  CheckItemAddValue 7 21 = 2

 CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 7 21 0 1 1

 SENDMSG 0 恭喜:牛的玩家【%s】将戒指的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将戒指的魔法伤害减少属性提升一点  151 249 30

 break  #IF  CheckItemAddValue 7 21 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5

 GAMEGOLD – 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact  messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

;————————————————————-武器——————————————————–

[@tiswqi]  \ \ ;\

 \  \

;\ ;\

 \  \

 \ [@wuqimbfy]  #IF  CheckItemAddValue 1 17 4999

 #ACT  GAMEGOLD – 5000  UPGRADEITEMEX 1 17 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将武器的忽视目标防御属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将武器的忽视目标防御属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break [@wuqizjsh]  #IF  CheckItemAddValue 1 18 4999  #ACT  GAMEGOLD – 5000

 UPGRADEITEMEX 1 18 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将武器的伤害属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将武器的伤害属性提升一点  151 249 30

 break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break [@wuqishfs]  #IF  CheckItemAddValue 1 19 < 10

 CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD – 5000  UPGRADEITEMEX 1 19 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将武器的伤害反射属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将武器的伤害反射属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break [@wuqiwlsh]  #IF  RANDOM 50  CheckItemAddValue 1 20 4  CHECKGAMEGOLD > 4999

 #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 1 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将武器的物理伤害减少属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将武器的物理伤害减少属性提升一点  151 249 30  break  #IF  RANDOM 100  CheckItemAddValue 1 20 = 1

 CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 1 20 0 1 1

 SENDMSG 0 恭喜:牛的玩家【%s】将武器的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将武器的物理伤害减少属性提升一点  151 249 30

 break  #IF  RANDOM 125  CheckItemAddValue 1 20 = 2  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999

 #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 1 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将武器的物理伤害减少属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将武器的物理伤害减少属性提升一点  151 249 30  break  #IF  CheckItemAddValue 1 20 4

 CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact

 messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了! [@wuqimfsh]  #IF  RANDOM 50  CheckItemAddValue 1 21 < 1

 CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 1 21 0 1 1

 SENDMSG 0 恭喜:牛的玩家【%s】将武器的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将武器的魔法伤害减少属性提升一点  151 249 30

 break  #IF  RANDOM 100  CheckItemAddValue 1 21 = 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999

 #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 1 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将武器的魔法伤害减少属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将武器的魔法伤害减少属性提升一点  151 249 30  break  #IF  RANDOM 125  CheckItemAddValue 1 21 = 2

 CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 1 21 0 1 1

 SENDMSG 0 恭喜:牛的玩家【%s】将武器的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将武器的魔法伤害减少属性提升一点  151 249 30

 break  #IF  CheckItemAddValue 1 21 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5

 GAMEGOLD – 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact  messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

 ;————————————————————-衣服——————————————————–

[@tisyf]  \ \ ;\

 \  \

;\ ;\

 \  \

 \ [@yifumbfy]  #IF  CheckItemAddValue 0 17 4999

 #ACT  GAMEGOLD – 5000  UPGRADEITEMEX 0 17 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将衣服的忽视目标防御属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将衣服的忽视目标防御属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break [@yifuzjsh]  #IF  CheckItemAddValue 0 18 4999  #ACT  GAMEGOLD – 5000

 UPGRADEITEMEX 0 18 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将衣服的伤害属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将衣服的伤害属性提升一点  151 249 30

 break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break [@yifushfs]  #IF  CheckItemAddValue 0 19 < 10

 CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD – 5000  UPGRADEITEMEX 0 19 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将衣服的伤害反射属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将衣服的伤害反射属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break [@yifuwlsh]  #IF  RANDOM 50  CheckItemAddValue 0 20 4  CHECKGAMEGOLD > 4999

 #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 0 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将衣服的物理伤害减少属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将衣服的物理伤害减少属性提升一点  151 249 30  break  #IF  RANDOM 100  CheckItemAddValue 0 20 = 1

 CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 0 20 0 1 1

 SENDMSG 0 恭喜:牛的玩家【%s】将衣服的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将衣服的物理伤害减少属性提升一点  151 249 30

 break  #IF  RANDOM 125  CheckItemAddValue 0 20 = 2  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999

 #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 0 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将衣服的物理伤害减少属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将衣服的物理伤害减少属性提升一点  151 249 30  break  #IF  CheckItemAddValue 0 20 4

 CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact

 messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了! [@yifumfsh]  #IF  RANDOM 50  CheckItemAddValue 0 21 < 1

 CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 0 21 0 1 1

 SENDMSG 0 恭喜:牛的玩家【%s】将衣服的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将衣服的魔法伤害减少属性提升一点  151 249 30

 break  #IF  RANDOM 100  CheckItemAddValue 0 21 = 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999

 #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 0 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将衣服的魔法伤害减少属性提升一点  151 249 30

 SENDMSG 0 恭喜:牛的玩家【%s】将衣服的魔法伤害减少属性提升一点  151 249 30  break  #IF  RANDOM 125  CheckItemAddValue 0 21 = 2

 CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5  GAMEGOLD – 5000  UPGRADEITEMEX 0 21 0 1 1

 SENDMSG 0 恭喜:牛的玩家【%s】将衣服的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将衣服的魔法伤害减少属性提升一点  151 249 30

 break  #IF  CheckItemAddValue 0 21 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND – 5

 GAMEGOLD – 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact  messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

[@修复主号元素属性] #IF CHECKBAGSIZE  11 #ACT goto @修复主号元素 #ELSEACT MESSAGEBOX 请将装备带在身上,包袱保留空格11个,否则修复不了!!

[@修复主号元素] #IF CHECKDLGITEMNAME 热血神靴 1  CheckItemAddValue 11 20 > 4  CheckItemAddValue 11 21 > 4

 #ACT Takew 热血神靴 1 GIVE 热血神靴 1  TakeOn 热血神靴 11  UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 20 0 1 1

 UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 21 0 1 1  UPGRADEITEMEX 11 21 0 1 1  UPGRADEITEMEX 11 21 0 1 1

 break #IF CHECKDLGITEMNAME 热血神靴 1  CheckItemAddValue 11 20 > 3  CheckItemAddValue 11 21 > 3  #ACT

Takew 热血神靴 1 GIVE 热血神靴 1  TakeOn 热血神靴 11  UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 20 0 1 1

 UPGRADEITEMEX 11 21 0 1 1  UPGRADEITEMEX 11 21 0 1 1  UPGRADEITEMEX 11 21 0 1 1  break #IF CHECKDLGITEMNAME 热血神靴 1

 CheckItemAddValue 11 20 > 4  #ACT Takew 热血神靴 1 GIVE 热血神靴 1  TakeOn 热血神靴 11  UPGRADEITEMEX 11 20 0 1 1

 UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 20 0 1 1  break #IF CHECKDLGITEMNAME 热血神靴 1  CheckItemAddValue 11 21 > 4

 #ACT Takew 热血神靴 1 GIVE 热血神靴 1  TakeOn 热血神靴 11  UPGRADEITEMEX 11 21 0 1 1  UPGRADEITEMEX 11 21 0 1 1

 UPGRADEITEMEX 11 21 0 1 1  break #IF CHECKDLGITEMNAME 热血神靴 1  CheckItemAddValue 11 20 > 3  #ACT

Takew 热血神靴 1 GIVE 热血神靴 1  TakeOn 热血神靴 11  UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 20 0 1 1

 break #IF CHECKDLGITEMNAME 热血神靴 1  CheckItemAddValue 11 21 > 3  #ACT Takew 热血神靴 1 GIVE 热血神靴 1

 TakeOn 热血神靴 11  UPGRADEITEMEX 11 21 0 1 1  UPGRADEITEMEX 11 21 0 1 1  UPGRADEITEMEX 11 21 0 1 1

 break #IF CHECKDLGITEMNAME 皓月神靴 1  CheckItemAddValue 11 20 > 4  CheckItemAddValue 11 21 > 4  #ACT

Takew 皓月神靴 1 GIVE 皓月神靴 1  TakeOn 皓月神靴 11  UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 20 0 1 1

 UPGRADEITEMEX 11 21 0 1 1  UPGRADEITEMEX 11 21 0 1 1  UPGRADEITEMEX 11 21 0 1 1  break #IF CHECKDLGITEMNAME 皓月神靴 1

 CheckItemAddValue 11 20 > 3  CheckItemAddValue 11 21 > 3  #ACT Takew 皓月神靴 1 GIVE 皓月神靴 1  TakeOn 皓月神靴 11

 UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 21 0 1 1

 UPGRADEITEMEX 11 21 0 1 1  UPGRADEITEMEX 11 21 0 1 1  break #IF CHECKDLGITEMNAME 皓月神靴 1  CheckItemAddValue 11 20 > 4

 #ACT Takew 皓月神靴 1 GIVE 皓月神靴 1  TakeOn 皓月神靴 11  UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 20 0 1 1

 UPGRADEITEMEX 11 20 0 1 1  break #IF CHECKDLGITEMNAME 皓月神靴 1  CheckItemAddValue 11 21 > 4  #ACT

Takew 皓月神靴 1 GIVE 皓月神靴 1  TakeOn 皓月神靴 11  UPGRADEITEMEX 11 21 0 1 1  UPGRADEITEMEX 11 21 0 1 1  UPGRADEITEMEX 11 21 0 1 1

 break #IF CHECKDLGITEMNAME 皓月神靴 1  CheckItemAddValue 11 20 > 3  #ACT Takew 皓月神靴 1 GIVE 皓月神靴 1

 TakeOn 皓月神靴 11  UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 20 0 1 1

 break #IF CHECKDLGITEMNAME 皓月神靴 1  CheckItemAddValue 11 21 > 3  #ACT Takew 皓月神靴 1 GIVE 皓月神靴 1

 TakeOn 皓月神靴 11  UPGRADEITEMEX 11 21 0 1 1  UPGRADEITEMEX 11 21 0 1 1  UPGRADEITEMEX 11 21 0 1 1

 break #IF CHECKDLGITEMNAME 热血腰带 1  CheckItemAddValue 10 20 > 4  CheckItemAddValue 10 21 > 4  #ACT

Takew 热血腰带 1 GIVE 热血腰带 1  TakeOn 热血腰带 10  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 20 0 1 1

 UPGRADEITEMEX 10 21 0 1 1  UPGRADEITEMEX 10 21 0 1 1  UPGRADEITEMEX 10 21 0 1 1  break #IF CHECKDLGITEMNAME 热血腰带 1

 CheckItemAddValue 10 20 > 3  CheckItemAddValue 10 21 > 3  #ACT Takew 热血腰带 1 GIVE 热血腰带 1  TakeOn 热血腰带 10

 UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 21 0 1 1

 UPGRADEITEMEX 10 21 0 1 1  UPGRADEITEMEX 10 21 0 1 1  break #IF CHECKDLGITEMNAME 热血腰带 1  CheckItemAddValue 10 20 > 4

 #ACT Takew 热血腰带 1 GIVE 热血腰带 1  TakeOn 热血腰带 10  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 20 0 1 1

 UPGRADEITEMEX 10 20 0 1 1  break #IF CHECKDLGITEMNAME 热血腰带 1  CheckItemAddValue 10 21 > 4  #ACT

Takew 热血腰带 1 GIVE 热血腰带 1  TakeOn 热血腰带 10  UPGRADEITEMEX 10 21 0 1 1  UPGRADEITEMEX 10 21 0 1 1  UPGRADEITEMEX 10 21 0 1 1

 break #IF CHECKDLGITEMNAME 热血腰带 1  CheckItemAddValue 10 20 > 3  #ACT Takew 热血腰带 1 GIVE 热血腰带 1

 TakeOn 热血腰带 10  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 20 0 1 1

 break #IF CHECKDLGITEMNAME 热血腰带 1  CheckItemAddValue 10 21 > 3  #ACT Takew 热血腰带 1 GIVE 热血腰带 1

 TakeOn 热血腰带 10  UPGRADEITEMEX 10 21 0 1 1  UPGRADEITEMEX 10 21 0 1 1  UPGRADEITEMEX 10 21 0 1 1

 break #IF CHECKDLGITEMNAME 皓月腰带 1  CheckItemAddValue 10 20 > 4  CheckItemAddValue 10 21 > 4  #ACT

Takew 皓月腰带 1 GIVE 皓月腰带 1  TakeOn 皓月腰带 10  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 20 0 1 1

 UPGRADEITEMEX 10 21 0 1 1  UPGRADEITEMEX 10 21 0 1 1  UPGRADEITEMEX 10 21 0 1 1  break #IF CHECKDLGITEMNAME 皓月腰带 1

 CheckItemAddValue 10 20 > 3  CheckItemAddValue 10 21 > 3  #ACT Takew 皓月腰带 1 GIVE 皓月腰带 1  TakeOn 皓月腰带 10

 UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 21 0 1 1

 UPGRADEITEMEX 10 21 0 1 1  UPGRADEITEMEX 10 21 0 1 1  break #IF CHECKDLGITEMNAME 皓月腰带 1  CheckItemAddValue 10 20 > 4

 #ACT Takew 皓月腰带 1 GIVE 皓月腰带 1  TakeOn 皓月腰带 10  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 20 0 1 1

 UPGRADEITEMEX 10 20 0 1 1  break #IF CHECKDLGITEMNAME 皓月腰带 1  CheckItemAddValue 10 21 > 4  #ACT

Takew 皓月腰带 1 GIVE 皓月腰带 1  TakeOn 皓月腰带 10  UPGRADEITEMEX 10 21 0 1 1  UPGRADEITEMEX 10 21 0 1 1  UPGRADEITEMEX 10 21 0 1 1

 break #IF CHECKDLGITEMNAME 皓月腰带 1  CheckItemAddValue 10 20 > 3  #ACT Takew 皓月腰带 1 GIVE 皓月腰带 1

 TakeOn 皓月腰带 10  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 20 0 1 1

 break #IF CHECKDLGITEMNAME 皓月腰带 1  CheckItemAddValue 10 21 > 3  #ACT Takew 皓月腰带 1 GIVE 皓月腰带 1

 TakeOn 皓月腰带 10  UPGRADEITEMEX 10 21 0 1 1  UPGRADEITEMEX 10 21 0 1 1  UPGRADEITEMEX 10 21 0 1 1

 break #IF CHECKDLGITEMNAME 热血神戒 1  CheckItemAddValue 7 20 > 4  CheckItemAddValue 7 21 > 4  #ACT

Takew 热血神戒 1 GIVE 热血神戒 1  TakeOn 热血神戒 7  UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 20 0 1 1

 UPGRADEITEMEX 7 21 0 1 1  UPGRADEITEMEX 7 21 0 1 1  UPGRADEITEMEX 7 21 0 1 1  break #IF CHECKDLGITEMNAME 热血神戒 1

 CheckItemAddValue 7 20 > 3  CheckItemAddValue 7 21 > 3  #ACT Takew 热血神戒 1 GIVE 热血神戒 1  TakeOn 热血神戒 7

 UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 21 0 1 1

 UPGRADEITEMEX 7 21 0 1 1  UPGRADEITEMEX 7 21 0 1 1  break #IF CHECKDLGITEMNAME 热血神戒 1  CheckItemAddValue 7 20 > 4

 #ACT Takew 热血神戒 1 GIVE 热血神戒 1  TakeOn 热血神戒 7  UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 20 0 1 1

 UPGRADEITEMEX 7 20 0 1 1  break #IF CHECKDLGITEMNAME 热血神戒 1  CheckItemAddValue 7 21 > 4  #ACT

Takew 热血神戒 1 GIVE 热血神戒 1  TakeOn 热血神戒 7  UPGRADEITEMEX 7 21 0 1 1  UPGRADEITEMEX 7 21 0 1 1  UPGRADEITEMEX 7 21 0 1 1

 break #IF CHECKDLGITEMNAME 热血神戒 1  CheckItemAddValue 7 20 > 3  #ACT Takew 热血神戒 1 GIVE 热血神戒 1

 TakeOn 热血神戒 7  UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 20 0 1 1  break

#IF CHECKDLGITEMNAME 热血神戒 1  CheckItemAddValue 7 21 > 3  #ACT Takew 热血神戒 1 GIVE 热血神戒 1  TakeOn 热血神戒 7

 UPGRADEITEMEX 7 21 0 1 1  UPGRADEITEMEX 7 21 0 1 1  UPGRADEITEMEX 7 21 0 1 1  break #IF CHECKDLGITEMNAME 热血神戒 1

 CheckItemAddValue 8 20 > 4  CheckItemAddValue 8 21 > 4  #ACT Takew 热血神戒 1 GIVE 热血神戒 1  TakeOn 热血神戒 8

 UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 21 0 1 1

 UPGRADEITEMEX 8 21 0 1 1  UPGRADEITEMEX 8 21 0 1 1  break #IF CHECKDLGITEMNAME 热血神戒 1  CheckItemAddValue 8 20 > 3

 CheckItemAddValue 8 21 > 3  #ACT Takew 热血神戒 1 GIVE 热血神戒 1  TakeOn 热血神戒 8  UPGRADEITEMEX 8 20 0 1 1

 UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 21 0 1 1  UPGRADEITEMEX 8 21 0 1 1

 UPGRADEITEMEX 8 21 0 1 1  break #IF CHECKDLGITEMNAME 热血神戒 1  CheckItemAddValue 8 20 > 4  #ACT

Takew 热血神戒 1 GIVE 热血神戒 1  TakeOn 热血神戒 8  UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 20 0 1 1

 break #IF CHECKDLGITEMNAME 热血神戒 1  CheckItemAddValue 8 21 > 4  #ACT Takew 热血神戒 1 GIVE 热血神戒 1

 TakeOn 热血神戒 8  UPGRADEITEMEX 8 21 0 1 1  UPGRADEITEMEX 8 21 0 1 1  UPGRADEITEMEX 8 21 0 1 1  break

#IF CHECKDLGITEMNAME 热血神戒 1  CheckItemAddValue 8 20 > 3  #ACT Takew 热血神戒 1 GIVE 热血神戒 1  TakeOn 热血神戒 8

 UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 20 0 1 1  break #IF CHECKDLGITEMNAME 热血神戒 1

 CheckItemAddValue 8 21 > 3  #ACT Takew 热血神戒 1 GIVE 热血神戒 1  TakeOn 热血神戒 8  UPGRADEITEMEX 8 21 0 1 1

 UPGRADEITEMEX 8 21 0 1 1  UPGRADEITEMEX 8 21 0 1 1  break #IF CHECKDLGITEMNAME 皓月神戒 1  CheckItemAddValue 7 20 > 4

 CheckItemAddValue 7 21 > 4  #ACT Takew 皓月神戒 1 GIVE 皓月神戒 1  TakeOn 皓月神戒 7  UPGRADEITEMEX 7 20 0 1 1

 UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 21 0 1 1  UPGRADEITEMEX 7 21 0 1 1

 UPGRADEITEMEX 7 21 0 1 1  break #IF CHECKDLGITEMNAME 皓月神戒 1  CheckItemAddValue 7 20 > 3  CheckItemAddValue 7 21 > 3

 #ACT Takew 皓月神戒 1 GIVE 皓月神戒 1  TakeOn 皓月神戒 7  UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 20 0 1 1

 UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 21 0 1 1  UPGRADEITEMEX 7 21 0 1 1  UPGRADEITEMEX 7 21 0 1 1

 break #IF CHECKDLGITEMNAME 皓月神戒 1  CheckItemAddValue 7 20 > 4  #ACT Takew 皓月神戒 1 GIVE 皓月神戒 1

 TakeOn 皓月神戒 7  UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 20 0 1 1  break

#IF CHECKDLGITEMNAME 皓月神戒 1  CheckItemAddValue 7 21 > 4  #ACT Takew 皓月神戒 1 GIVE 皓月神戒 1  TakeOn 皓月神戒 7

 UPGRADEITEMEX 7 21 0 1 1  UPGRADEITEMEX 7 21 0 1 1  UPGRADEITEMEX 7 21 0 1 1  break #IF CHECKDLGITEMNAME 皓月神戒 1

 CheckItemAddValue 7 20 > 3  #ACT Takew 皓月神戒 1 GIVE 皓月神戒 1  TakeOn 皓月神戒 7  UPGRADEITEMEX 7 20 0 1 1

 UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 20 0 1 1  break #IF CHECKDLGITEMNAME 皓月神戒 1  CheckItemAddValue 7 21 > 3

 #ACT Takew 皓月神戒 1 GIVE 皓月神戒 1  TakeOn 皓月神戒 7  UPGRADEITEMEX 7 21 0 1 1  UPGRADEITEMEX 7 21 0 1 1

 UPGRADEITEMEX 7 21 0 1 1  break #IF CHECKDLGITEMNAME 皓月神戒 1  CheckItemAddValue 8 20 > 4  CheckItemAddValue 8 21 > 4

 #ACT Takew 皓月神戒 1 GIVE 皓月神戒 1  TakeOn 皓月神戒 8  UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 20 0 1 1

 UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 21 0 1 1  UPGRADEITEMEX 8 21 0 1 1  UPGRADEITEMEX 8 21 0 1 1

 break #IF CHECKDLGITEMNAME 皓月神戒 1  CheckItemAddValue 8 20 > 3  CheckItemAddValue 8 21 > 3  #ACT

Takew 皓月神戒 1 GIVE 皓月神戒 1  TakeOn 皓月神戒 8  UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 20 0 1 1

 UPGRADEITEMEX 8 21 0 1 1  UPGRADEITEMEX 8 21 0 1 1  UPGRADEITEMEX 8 21 0 1 1  break #IF CHECKDLGITEMNAME 皓月神戒 1

 CheckItemAddValue 8 20 > 4  #ACT Takew 皓月神戒 1 GIVE 皓月神戒 1  TakeOn 皓月神戒 8  UPGRADEITEMEX 8 20 0 1 1

 UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 20 0 1 1  break #IF CHECKDLGITEMNAME 皓月神戒 1  CheckItemAddValue 8 21 > 4

 #ACT Takew 皓月神戒 1 GIVE 皓月神戒 1  TakeOn 皓月神戒 8  UPGRADEITEMEX 8 21 0 1 1  UPGRADEITEMEX 8 21 0 1 1

 UPGRADEITEMEX 8 21 0 1 1  break #IF CHECKDLGITEMNAME 皓月神戒 1  CheckItemAddValue 8 20 > 3  #ACT

Takew 皓月神戒 1 GIVE 皓月神戒 1  TakeOn 皓月神戒 8  UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 20 0 1 1

 break #IF CHECKDLGITEMNAME 皓月神戒 1  CheckItemAddValue 8 21 > 3  #ACT Takew 皓月神戒 1 GIVE 皓月神戒 1

 TakeOn 皓月神戒 8  UPGRADEITEMEX 8 21 0 1 1  UPGRADEITEMEX 8 21 0 1 1  UPGRADEITEMEX 8 21 0 1 1  break

#IF CHECKDLGITEMNAME 热血护腕 1  CheckItemAddValue 5 20 > 4  CheckItemAddValue 5 21 > 4  #ACT Takew 热血护腕 1

GIVE 热血护腕 1  TakeOn 热血护腕 5  UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 20 0 1 1

 UPGRADEITEMEX 5 21 0 1 1  UPGRADEITEMEX 5 21 0 1 1  UPGRADEITEMEX 5 21 0 1 1  break #IF CHECKDLGITEMNAME 热血护腕 1

 CheckItemAddValue 5 20 > 3  CheckItemAddValue 5 21 > 3  #ACT Takew 热血护腕 1 GIVE 热血护腕 1  TakeOn 热血护腕 5

 UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 21 0 1 1

 UPGRADEITEMEX 5 21 0 1 1  UPGRADEITEMEX 5 21 0 1 1  break #IF CHECKDLGITEMNAME 热血护腕 1  CheckItemAddValue 5 20 > 4

 #ACT Takew 热血护腕 1 GIVE 热血护腕 1  TakeOn 热血护腕 5  UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 20 0 1 1

 UPGRADEITEMEX 5 20 0 1 1  break #IF CHECKDLGITEMNAME 热血护腕 1  CheckItemAddValue 5 21 > 4  #ACT

Takew 热血护腕 1 GIVE 热血护腕 1  TakeOn 热血护腕 5  UPGRADEITEMEX 5 21 0 1 1  UPGRADEITEMEX 5 21 0 1 1  UPGRADEITEMEX 5 21 0 1 1

 break #IF CHECKDLGITEMNAME 热血护腕 1  CheckItemAddValue 5 20 > 3  #ACT Takew 热血护腕 1 GIVE 热血护腕 1

 TakeOn 热血护腕 5  UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 20 0 1 1  break

#IF CHECKDLGITEMNAME 热血护腕 1  CheckItemAddValue 5 21 > 3  #ACT Takew 热血护腕 1 GIVE 热血护腕 1  TakeOn 热血护腕 5

 UPGRADEITEMEX 5 21 0 1 1  UPGRADEITEMEX 5 21 0 1 1  UPGRADEITEMEX 5 21 0 1 1  break #IF CHECKDLGITEMNAME 热血护腕 1

 CheckItemAddValue 6 20 > 4  CheckItemAddValue 6 21 > 4  #ACT Takew 热血护腕 1 GIVE 热血护腕 1  TakeOn 热血护腕 6

 UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 21 0 1 1

 UPGRADEITEMEX 6 21 0 1 1  UPGRADEITEMEX 6 21 0 1 1  break #IF CHECKDLGITEMNAME 热血护腕 1  CheckItemAddValue 6 20 > 3

 CheckItemAddValue 6 21 > 3  #ACT Takew 热血护腕 1 GIVE 热血护腕 1  TakeOn 热血护腕 6  UPGRADEITEMEX 6 20 0 1 1

 UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 21 0 1 1  UPGRADEITEMEX 6 21 0 1 1

 UPGRADEITEMEX 6 21 0 1 1  break #IF CHECKDLGITEMNAME 热血护腕 1  CheckItemAddValue 6 20 > 4  #ACT

Takew 热血护腕 1 GIVE 热血护腕 1  TakeOn 热血护腕 6  UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 20 0 1 1

 break #IF CHECKDLGITEMNAME 热血护腕 1  CheckItemAddValue 6 21 > 4  #ACT Takew 热血护腕 1 GIVE 热血护腕 1

 TakeOn 热血护腕 6  UPGRADEITEMEX 6 21 0 1 1  UPGRADEITEMEX 6 21 0 1 1  UPGRADEITEMEX 6 21 0 1 1  break

#IF CHECKDLGITEMNAME 热血护腕 1  CheckItemAddValue 6 20 > 3  #ACT Takew 热血护腕 1 GIVE 热血护腕 1  TakeOn 热血护腕 6

 UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 20 0 1 1  break #IF CHECKDLGITEMNAME 热血护腕 1

 CheckItemAddValue 6 21 > 3  #ACT Takew 热血护腕 1 GIVE 热血护腕 1  TakeOn 热血护腕 6  UPGRADEITEMEX 6 21 0 1 1

 UPGRADEITEMEX 6 21 0 1 1  UPGRADEITEMEX 6 21 0 1 1  break #IF CHECKDLGITEMNAME 皓月护腕 1  CheckItemAddValue 5 20 > 4

 CheckItemAddValue 5 21 > 4  #ACT Takew 皓月护腕 1 GIVE 皓月护腕 1  TakeOn 皓月护腕 5  UPGRADEITEMEX 5 20 0 1 1

 UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 21 0 1 1  UPGRADEITEMEX 5 21 0 1 1

 UPGRADEITEMEX 5 21 0 1 1  break #IF CHECKDLGITEMNAME 皓月护腕 1  CheckItemAddValue 5 20 > 3  CheckItemAddValue 5 21 > 3

 #ACT Takew 皓月护腕 1 GIVE 皓月护腕 1  TakeOn 皓月护腕 5  UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 20 0 1 1

 UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 21 0 1 1  UPGRADEITEMEX 5 21 0 1 1  UPGRADEITEMEX 5 21 0 1 1

 break #IF CHECKDLGITEMNAME 皓月护腕 1  CheckItemAddValue 5 20 > 4  #ACT Takew 皓月护腕 1 GIVE 皓月护腕 1

 TakeOn 皓月护腕 5  UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 20 0 1 1  break

#IF CHECKDLGITEMNAME 皓月护腕 1  CheckItemAddValue 5 21 > 4  #ACT Takew 皓月护腕 1 GIVE 皓月护腕 1  TakeOn 皓月护腕 5

 UPGRADEITEMEX 5 21 0 1 1  UPGRADEITEMEX 5 21 0 1 1  UPGRADEITEMEX 5 21 0 1 1  break #IF CHECKDLGITEMNAME 皓月护腕 1

 CheckItemAddValue 5 20 > 3  #ACT Takew 皓月护腕 1 GIVE 皓月护腕 1  TakeOn 皓月护腕 5  UPGRADEITEMEX 5 20 0 1 1

 UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 20 0 1 1  break #IF CHECKDLGITEMNAME 皓月护腕 1  CheckItemAddValue 5 21 > 3

 #ACT Takew 皓月护腕 1 GIVE 皓月护腕 1  TakeOn 皓月护腕 5  UPGRADEITEMEX 5 21 0 1 1  UPGRADEITEMEX 5 21 0 1 1

 UPGRADEITEMEX 5 21 0 1 1  break #IF CHECKDLGITEMNAME 皓月护腕 1  CheckItemAddValue 6 20 > 4  CheckItemAddValue 6 21 > 4

 #ACT Takew 皓月护腕 1 GIVE 皓月护腕 1  TakeOn 皓月护腕 6  UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 20 0 1 1

 UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 21 0 1 1  UPGRADEITEMEX 6 21 0 1 1  UPGRADEITEMEX 6 21 0 1 1

 break #IF CHECKDLGITEMNAME 皓月护腕 1  CheckItemAddValue 6 20 > 3  CheckItemAddValue 6 21 > 3  #ACT

Takew 皓月护腕 1 GIVE 皓月护腕 1  TakeOn 皓月护腕 6  UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 20 0 1 1

 UPGRADEITEMEX 6 21 0 1 1  UPGRADEITEMEX 6 21 0 1 1  UPGRADEITEMEX 6 21 0 1 1  break #IF CHECKDLGITEMNAME 皓月护腕 1

 CheckItemAddValue 6 20 > 4  #ACT Takew 皓月护腕 1 GIVE 皓月护腕 1  TakeOn 皓月护腕 6  UPGRADEITEMEX 6 20 0 1 1

 UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 20 0 1 1  break #IF CHECKDLGITEMNAME 皓月护腕 1  CheckItemAddValue 6 21 > 4

 #ACT Takew 皓月护腕 1 GIVE 皓月护腕 1  TakeOn 皓月护腕 6  UPGRADEITEMEX 6 21 0 1 1  UPGRADEITEMEX 6 21 0 1 1

 UPGRADEITEMEX 6 21 0 1 1  break #IF CHECKDLGITEMNAME 皓月护腕 1  CheckItemAddValue 6 20 > 3  #ACT

Takew 皓月护腕 1 GIVE 皓月护腕 1  TakeOn 皓月护腕 6  UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 20 0 1 1

 break #IF CHECKDLGITEMNAME 皓月护腕 1  CheckItemAddValue 6 21 > 3  #ACT Takew 皓月护腕 1 GIVE 皓月护腕 1

 TakeOn 皓月护腕 6  UPGRADEITEMEX 6 21 0 1 1  UPGRADEITEMEX 6 21 0 1 1  UPGRADEITEMEX 6 21 0 1 1  break

#IF CHECKDLGITEMNAME 热血头盔 1  CheckItemAddValue 4 20 > 4  CheckItemAddValue 4 21 > 4  #ACT Takew 热血头盔 1

GIVE 热血头盔 1  TakeOn 热血头盔 4  UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 20 0 1 1

 UPGRADEITEMEX 4 21 0 1 1  UPGRADEITEMEX 4 21 0 1 1  UPGRADEITEMEX 4 21 0 1 1  break #IF CHECKDLGITEMNAME 热血头盔 1

 CheckItemAddValue 4 20 > 3  CheckItemAddValue 4 21 > 3  #ACT Takew 热血头盔 1 GIVE 热血头盔 1  TakeOn 热血头盔 4

 UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 21 0 1 1

 UPGRADEITEMEX 4 21 0 1 1  UPGRADEITEMEX 4 21 0 1 1  break #IF CHECKDLGITEMNAME 热血头盔 1  CheckItemAddValue 4 20 > 4

 #ACT Takew 热血头盔 1 GIVE 热血头盔 1  TakeOn 热血头盔 4  UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 20 0 1 1

 UPGRADEITEMEX 4 20 0 1 1  break #IF CHECKDLGITEMNAME 热血头盔 1  CheckItemAddValue 4 21 > 4  #ACT

Takew 热血头盔 1 GIVE 热血头盔 1  TakeOn 热血头盔 4  UPGRADEITEMEX 4 21 0 1 1  UPGRADEITEMEX 4 21 0 1 1  UPGRADEITEMEX 4 21 0 1 1

 break #IF CHECKDLGITEMNAME 热血头盔 1  CheckItemAddValue 4 20 > 3  #ACT Takew 热血头盔 1 GIVE 热血头盔 1

 TakeOn 热血头盔 4  UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 20 0 1 1  break

#IF CHECKDLGITEMNAME 热血头盔 1  CheckItemAddValue 4 21 > 3  #ACT Takew 热血头盔 1 GIVE 热血头盔 1  TakeOn 热血头盔 4

 UPGRADEITEMEX 4 21 0 1 1  UPGRADEITEMEX 4 21 0 1 1  UPGRADEITEMEX 4 21 0 1 1  break #IF CHECKDLGITEMNAME 皓月头盔 1

 CheckItemAddValue 4 20 > 4  CheckItemAddValue 4 21 > 4  #ACT Takew 皓月头盔 1 GIVE 皓月头盔 1  TakeOn 皓月头盔 4

 UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 21 0 1 1

 UPGRADEITEMEX 4 21 0 1 1  UPGRADEITEMEX 4 21 0 1 1  break #IF CHECKDLGITEMNAME 皓月头盔 1  CheckItemAddValue 4 20 > 3

 CheckItemAddValue 4 21 > 3  #ACT Takew 皓月头盔 1 GIVE 皓月头盔 1  TakeOn 皓月头盔 4  UPGRADEITEMEX 4 20 0 1 1

 UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 21 0 1 1  UPGRADEITEMEX 4 21 0 1 1

 UPGRADEITEMEX 4 21 0 1 1  break #IF CHECKDLGITEMNAME 皓月头盔 1  CheckItemAddValue 4 20 > 4  #ACT

Takew 皓月头盔 1 GIVE 皓月头盔 1  TakeOn 皓月头盔 4  UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 20 0 1 1

 break #IF CHECKDLGITEMNAME 皓月头盔 1  CheckItemAddValue 4 21 > 4  #ACT Takew 皓月头盔 1 GIVE 皓月头盔 1

 TakeOn 皓月头盔 4  UPGRADEITEMEX 4 21 0 1 1  UPGRADEITEMEX 4 21 0 1 1  UPGRADEITEMEX 4 21 0 1 1  break

#IF CHECKDLGITEMNAME 皓月头盔 1  CheckItemAddValue 4 20 > 3  #ACT Takew 皓月头盔 1 GIVE 皓月头盔 1  TakeOn 皓月头盔 4

 UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 20 0 1 1  break #IF CHECKDLGITEMNAME 皓月头盔 1

 CheckItemAddValue 4 21 > 3  #ACT Takew 皓月头盔 1 GIVE 皓月头盔 1  TakeOn 皓月头盔 4  UPGRADEITEMEX 4 21 0 1 1

 UPGRADEITEMEX 4 21 0 1 1  UPGRADEITEMEX 4 21 0 1 1  break #IF CHECKDLGITEMNAME 热血项链 1  CheckItemAddValue 3 20 > 4

 CheckItemAddValue 3 21 > 4  #ACT Takew 热血项链 1 GIVE 热血项链 1  TakeOn 热血项链 3  UPGRADEITEMEX 3 20 0 1 1

 UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 21 0 1 1  UPGRADEITEMEX 3 21 0 1 1

 UPGRADEITEMEX 3 21 0 1 1  break #IF CHECKDLGITEMNAME 热血项链 1  CheckItemAddValue 3 20 > 3  CheckItemAddValue 3 21 > 3

 #ACT Takew 热血项链 1 GIVE 热血项链 1  TakeOn 热血项链 3  UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 20 0 1 1

 UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 21 0 1 1  UPGRADEITEMEX 3 21 0 1 1  UPGRADEITEMEX 3 21 0 1 1

 break #IF CHECKDLGITEMNAME 热血项链 1  CheckItemAddValue 3 20 > 4  #ACT Takew 热血项链 1 GIVE 热血项链 1

 TakeOn 热血项链 3  UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 20 0 1 1  break

#IF CHECKDLGITEMNAME 热血项链 1  CheckItemAddValue 3 21 > 4  #ACT Takew 热血项链 1 GIVE 热血项链 1  TakeOn 热血项链 3

 UPGRADEITEMEX 3 21 0 1 1  UPGRADEITEMEX 3 21 0 1 1  UPGRADEITEMEX 3 21 0 1 1  break #IF CHECKDLGITEMNAME 热血项链 1

 CheckItemAddValue 3 20 > 3  #ACT Takew 热血项链 1 GIVE 热血项链 1  TakeOn 热血项链 3  UPGRADEITEMEX 3 20 0 1 1

 UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 20 0 1 1  break #IF CHECKDLGITEMNAME 热血项链 1  CheckItemAddValue 3 21 > 3

 #ACT Takew 热血项链 1 GIVE 热血项链 1  TakeOn 热血项链 3  UPGRADEITEMEX 3 21 0 1 1  UPGRADEITEMEX 3 21 0 1 1

 UPGRADEITEMEX 3 21 0 1 1  break #IF CHECKDLGITEMNAME 皓月项链 1  CheckItemAddValue 3 20 > 4  CheckItemAddValue 3 21 > 4

 #ACT Takew 皓月项链 1 GIVE 皓月项链 1  TakeOn 皓月项链 3  UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 20 0 1 1

 UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 21 0 1 1  UPGRADEITEMEX 3 21 0 1 1  UPGRADEITEMEX 3 21 0 1 1

 break #IF CHECKDLGITEMNAME 皓月项链 1  CheckItemAddValue 3 20 > 3  CheckItemAddValue 3 21 > 3  #ACT

Takew 皓月项链 1 GIVE 皓月项链 1  TakeOn 皓月项链 3  UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 20 0 1 1

 UPGRADEITEMEX 3 21 0 1 1  UPGRADEITEMEX 3 21 0 1 1  UPGRADEITEMEX 3 21 0 1 1  break #IF CHECKDLGITEMNAME 皓月项链 1

 CheckItemAddValue 3 20 > 4  #ACT Takew 皓月项链 1 GIVE 皓月项链 1  TakeOn 皓月项链 3  UPGRADEITEMEX 3 20 0 1 1

 UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 20 0 1 1  break #IF CHECKDLGITEMNAME 皓月项链 1  CheckItemAddValue 3 21 > 4

 #ACT Takew 皓月项链 1 GIVE 皓月项链 1  TakeOn 皓月项链 3  UPGRADEITEMEX 3 21 0 1 1  UPGRADEITEMEX 3 21 0 1 1

 UPGRADEITEMEX 3 21 0 1 1  break #IF CHECKDLGITEMNAME 皓月项链 1  CheckItemAddValue 3 20 > 3  #ACT

Takew 皓月项链 1 GIVE 皓月项链 1  TakeOn 皓月项链 3  UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 20 0 1 1

 break #IF CHECKDLGITEMNAME 皓月项链 1  CheckItemAddValue 3 21 > 3  #ACT Takew 皓月项链 1 GIVE 皓月项链 1

 TakeOn 皓月项链 3  UPGRADEITEMEX 3 21 0 1 1  UPGRADEITEMEX 3 21 0 1 1  UPGRADEITEMEX 3 21 0 1 1  break

#IF CHECKDLGITEMNAME 热血神甲(男) 1  CheckItemAddValue 0 20 > 4  CheckItemAddValue 0 21 > 4  #ACT Takew 热血神甲(男) 1

GIVE 热血神甲(男) 1  TakeOn 热血神甲(男) 0  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1

 UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  break #IF CHECKDLGITEMNAME 热血神甲(男) 1

 CheckItemAddValue 0 20 > 3  CheckItemAddValue 0 21 > 3  #ACT Takew 热血神甲(男) 1 GIVE 热血神甲(男) 1  TakeOn 热血神甲(男) 0

 UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 21 0 1 1

 UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  break #IF CHECKDLGITEMNAME 热血神甲(男) 1  CheckItemAddValue 0 20 > 4

 #ACT Takew 热血神甲(男) 1 GIVE 热血神甲(男) 1  TakeOn 热血神甲(男) 0  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1

 UPGRADEITEMEX 0 20 0 1 1  break #IF CHECKDLGITEMNAME 热血神甲(男) 1  CheckItemAddValue 0 21 > 4  #ACT

Takew 热血神甲(男) 1 GIVE 热血神甲(男) 1  TakeOn 热血神甲(男) 0  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1

 UPGRADEITEMEX 0 21 0 1 1  break #IF CHECKDLGITEMNAME 热血神甲(男) 1  CheckItemAddValue 0 20 > 3  #ACT

Takew 热血神甲(男) 1 GIVE 热血神甲(男) 1  TakeOn 热血神甲(男) 0  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1

 UPGRADEITEMEX 0 20 0 1 1  break #IF CHECKDLGITEMNAME 热血神甲(男) 1  CheckItemAddValue 0 21 > 3  #ACT

Takew 热血神甲(男) 1 GIVE 热血神甲(男) 1  TakeOn 热血神甲(男) 0  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1

 UPGRADEITEMEX 0 21 0 1 1  break #IF CHECKDLGITEMNAME 皓月神甲(男) 1  CheckItemAddValue 0 20 > 4  CheckItemAddValue 0 21 > 4

 #ACT Takew 皓月神甲(男) 1 GIVE 皓月神甲(男) 1  TakeOn 皓月神甲(男) 0  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1

 UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1

 break #IF CHECKDLGITEMNAME 皓月神甲(男) 1  CheckItemAddValue 0 20 > 3  CheckItemAddValue 0 21 > 3  #ACT

Takew 皓月神甲(男) 1 GIVE 皓月神甲(男) 1  TakeOn 皓月神甲(男) 0  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1

 UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1

 break #IF CHECKDLGITEMNAME 皓月神甲(男) 1  CheckItemAddValue 0 20 > 4  #ACT Takew 皓月神甲(男) 1 GIVE 皓月神甲(男) 1

 TakeOn 皓月神甲(男) 0  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  break

#IF CHECKDLGITEMNAME 皓月神甲(男) 1  CheckItemAddValue 0 21 > 4  #ACT Takew 皓月神甲(男) 1 GIVE 皓月神甲(男) 1

 TakeOn 皓月神甲(男) 0  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  break

#IF CHECKDLGITEMNAME 皓月神甲(男) 1  CheckItemAddValue 0 20 > 3  #ACT Takew 皓月神甲(男) 1 GIVE 皓月神甲(男) 1

 TakeOn 皓月神甲(男) 0  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  break

#IF CHECKDLGITEMNAME 皓月神甲(男) 1  CheckItemAddValue 0 21 > 3  #ACT Takew 皓月神甲(男) 1 GIVE 皓月神甲(男) 1

 TakeOn 皓月神甲(男) 0  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  break

#IF CHECKDLGITEMNAME 热血神甲(女) 1  CheckItemAddValue 0 20 > 4  CheckItemAddValue 0 21 > 4  #ACT Takew 热血神甲(女) 1

GIVE 热血神甲(女) 1  TakeOn 热血神甲(女) 0  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1

 UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  break #IF CHECKDLGITEMNAME 热血神甲(女) 1

 CheckItemAddValue 0 20 > 3  CheckItemAddValue 0 21 > 3  #ACT Takew 热血神甲(女) 1 GIVE 热血神甲(女) 1  TakeOn 热血神甲(女) 0

 UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 21 0 1 1

 UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  break #IF CHECKDLGITEMNAME 热血神甲(女) 1  CheckItemAddValue 0 20 > 4

 #ACT Takew 热血神甲(女) 1 GIVE 热血神甲(女) 1  TakeOn 热血神甲(女) 0  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1

 UPGRADEITEMEX 0 20 0 1 1  break #IF CHECKDLGITEMNAME 热血神甲(女) 1  CheckItemAddValue 0 21 > 4  #ACT

Takew 热血神甲(女) 1 GIVE 热血神甲(女) 1  TakeOn 热血神甲(女) 0  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1

 UPGRADEITEMEX 0 21 0 1 1  break #IF CHECKDLGITEMNAME 热血神甲(女) 1  CheckItemAddValue 0 20 > 3  #ACT

Takew 热血神甲(女) 1 GIVE 热血神甲(女) 1  TakeOn 热血神甲(女) 0  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1

 UPGRADEITEMEX 0 20 0 1 1  break #IF CHECKDLGITEMNAME 热血神甲(女) 1  CheckItemAddValue 0 21 > 3  #ACT

Takew 热血神甲(女) 1 GIVE 热血神甲(女) 1  TakeOn 热血神甲(女) 0  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1

 UPGRADEITEMEX 0 21 0 1 1  break #IF CHECKDLGITEMNAME 皓月神甲(女) 1  CheckItemAddValue 0 20 > 4  CheckItemAddValue 0 21 > 4

 #ACT Takew 皓月神甲(女) 1 GIVE 皓月神甲(女) 1  TakeOn 皓月神甲(女) 0  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1

 UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1

 break #IF CHECKDLGITEMNAME 皓月神甲(女) 1  CheckItemAddValue 0 20 > 3  CheckItemAddValue 0 21 > 3  #ACT

Takew 皓月神甲(女) 1 GIVE 皓月神甲(女) 1  TakeOn 皓月神甲(女) 0  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1

 UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1

 break #IF CHECKDLGITEMNAME 皓月神甲(女) 1  CheckItemAddValue 0 20 > 4  #ACT Takew 皓月神甲(女) 1 GIVE 皓月神甲(女) 1

 TakeOn 皓月神甲(女) 0  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  break

#IF CHECKDLGITEMNAME 皓月神甲(女) 1  CheckItemAddValue 0 21 > 4  #ACT Takew 皓月神甲(女) 1 GIVE 皓月神甲(女) 1

 TakeOn 皓月神甲(女) 0  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  break

#IF CHECKDLGITEMNAME 皓月神甲(女) 1  CheckItemAddValue 0 20 > 3  #ACT Takew 皓月神甲(女) 1 GIVE 皓月神甲(女) 1

 TakeOn 皓月神甲(女) 0  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  break

#IF CHECKDLGITEMNAME 皓月神甲(女) 1  CheckItemAddValue 0 21 > 3  #ACT Takew 皓月神甲(女) 1 GIVE 皓月神甲(女) 1

 TakeOn 皓月神甲(女) 0  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  break

#IF CHECKDLGITEMNAME 热血神剑 1  CheckItemAddValue 1 20 > 4  CheckItemAddValue 1 21 > 4  #ACT Takew 热血神剑 1

GIVE 热血神剑 1  TakeOn 热血神剑 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1

 UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break #IF CHECKDLGITEMNAME 热血神剑 1

 CheckItemAddValue 1 20 > 3  CheckItemAddValue 1 21 > 3  #ACT Takew 热血神剑 1 GIVE 热血神剑 1  TakeOn 热血神剑 1

 UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 21 0 1 1

 UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break #IF CHECKDLGITEMNAME 热血神剑 1  CheckItemAddValue 1 20 > 4

 #ACT Takew 热血神剑 1 GIVE 热血神剑 1  TakeOn 热血神剑 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1

 UPGRADEITEMEX 1 20 0 1 1  break #IF CHECKDLGITEMNAME 热血神剑 1  CheckItemAddValue 1 21 > 4  #ACT

Takew 热血神剑 1 GIVE 热血神剑 1  TakeOn 热血神剑 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1

 break #IF CHECKDLGITEMNAME 热血神剑 1  CheckItemAddValue 1 20 > 3  #ACT Takew 热血神剑 1 GIVE 热血神剑 1

 TakeOn 热血神剑 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  break

#IF CHECKDLGITEMNAME 热血神剑 1  CheckItemAddValue 1 21 > 3  #ACT Takew 热血神剑 1 GIVE 热血神剑 1  TakeOn 热血神剑 1

 UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break #IF CHECKDLGITEMNAME 皓月神剑 1

 CheckItemAddValue 1 20 > 4  CheckItemAddValue 1 21 > 4  #ACT Takew 皓月神剑 1 GIVE 皓月神剑 1  TakeOn 皓月神剑 1

 UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 21 0 1 1

 UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break #IF CHECKDLGITEMNAME 皓月神剑 1  CheckItemAddValue 1 20 > 3

 CheckItemAddValue 1 21 > 3  #ACT Takew 皓月神剑 1 GIVE 皓月神剑 1  TakeOn 皓月神剑 1  UPGRADEITEMEX 1 20 0 1 1

 UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1

 UPGRADEITEMEX 1 21 0 1 1  break #IF CHECKDLGITEMNAME 皓月神剑 1  CheckItemAddValue 1 20 > 4  #ACT

Takew 皓月神剑 1 GIVE 皓月神剑 1  TakeOn 皓月神剑 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1

 break #IF CHECKDLGITEMNAME 皓月神剑 1  CheckItemAddValue 1 21 > 4  #ACT Takew 皓月神剑 1 GIVE 皓月神剑 1

 TakeOn 皓月神剑 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break

#IF CHECKDLGITEMNAME 皓月神剑 1  CheckItemAddValue 1 20 > 3  #ACT Takew 皓月神剑 1 GIVE 皓月神剑 1  TakeOn 皓月神剑 1

 UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  break #IF CHECKDLGITEMNAME 皓月神剑 1

 CheckItemAddValue 1 21 > 3  #ACT Takew 皓月神剑 1 GIVE 皓月神剑 1  TakeOn 皓月神剑 1  UPGRADEITEMEX 1 21 0 1 1

 UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break #IF CHECKDLGITEMNAME 热血道扇 1  CheckItemAddValue 1 20 > 4

 CheckItemAddValue 1 21 > 4  #ACT Takew 热血道扇 1 GIVE 热血道扇 1  TakeOn 热血道扇 1  UPGRADEITEMEX 1 20 0 1 1

 UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1

 UPGRADEITEMEX 1 21 0 1 1  break #IF CHECKDLGITEMNAME 热血道扇 1  CheckItemAddValue 1 20 > 3  CheckItemAddValue 1 21 > 3

 #ACT Takew 热血道扇 1 GIVE 热血道扇 1  TakeOn 热血道扇 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1

 UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1

 break #IF CHECKDLGITEMNAME 热血道扇 1  CheckItemAddValue 1 20 > 4  #ACT Takew 热血道扇 1 GIVE 热血道扇 1

 TakeOn 热血道扇 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  break

#IF CHECKDLGITEMNAME 热血道扇 1  CheckItemAddValue 1 21 > 4  #ACT Takew 热血道扇 1 GIVE 热血道扇 1  TakeOn 热血道扇 1

 UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break #IF CHECKDLGITEMNAME 热血道扇 1

 CheckItemAddValue 1 20 > 3  #ACT Takew 热血道扇 1 GIVE 热血道扇 1  TakeOn 热血道扇 1  UPGRADEITEMEX 1 20 0 1 1

 UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  break #IF CHECKDLGITEMNAME 热血道扇 1  CheckItemAddValue 1 21 > 3

 #ACT Takew 热血道扇 1 GIVE 热血道扇 1  TakeOn 热血道扇 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1

 UPGRADEITEMEX 1 21 0 1 1  break #IF CHECKDLGITEMNAME 皓月道扇 1  CheckItemAddValue 1 20 > 4  CheckItemAddValue 1 21 > 4

 #ACT Takew 皓月道扇 1 GIVE 皓月道扇 1  TakeOn 皓月道扇 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1

 UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1

 break #IF CHECKDLGITEMNAME 皓月道扇 1  CheckItemAddValue 1 20 > 3  CheckItemAddValue 1 21 > 3  #ACT

Takew 皓月道扇 1 GIVE 皓月道扇 1  TakeOn 皓月道扇 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1

 UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break #IF CHECKDLGITEMNAME 皓月道扇 1

 CheckItemAddValue 1 20 > 4  #ACT Takew 皓月道扇 1 GIVE 皓月道扇 1  TakeOn 皓月道扇 1  UPGRADEITEMEX 1 20 0 1 1

 UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  break #IF CHECKDLGITEMNAME 皓月道扇 1  CheckItemAddValue 1 21 > 4

 #ACT Takew 皓月道扇 1 GIVE 皓月道扇 1  TakeOn 皓月道扇 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1

 UPGRADEITEMEX 1 21 0 1 1  break #IF CHECKDLGITEMNAME 皓月道扇 1  CheckItemAddValue 1 20 > 3  #ACT

Takew 皓月道扇 1 GIVE 皓月道扇 1  TakeOn 皓月道扇 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1

 break #IF CHECKDLGITEMNAME 皓月道扇 1  CheckItemAddValue 1 21 > 3  #ACT Takew 皓月道扇 1 GIVE 皓月道扇 1

 TakeOn 皓月道扇 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break

#IF CHECKDLGITEMNAME 热血法杖 1  CheckItemAddValue 1 20 > 4  CheckItemAddValue 1 21 > 4  #ACT Takew 热血法杖 1

GIVE 热血法杖 1  TakeOn 热血法杖 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1

 UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break #IF CHECKDLGITEMNAME 热血法杖 1

 CheckItemAddValue 1 20 > 3  CheckItemAddValue 1 21 > 3  #ACT Takew 热血法杖 1 GIVE 热血法杖 1  TakeOn 热血法杖 1

 UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 21 0 1 1

 UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break #IF CHECKDLGITEMNAME 热血法杖 1  CheckItemAddValue 1 20 > 4

 #ACT Takew 热血法杖 1 GIVE 热血法杖 1  TakeOn 热血法杖 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1

 UPGRADEITEMEX 1 20 0 1 1  break #IF CHECKDLGITEMNAME 热血法杖 1  CheckItemAddValue 1 21 > 4  #ACT

Takew 热血法杖 1 GIVE 热血法杖 1  TakeOn 热血法杖 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1

 break #IF CHECKDLGITEMNAME 热血法杖 1  CheckItemAddValue 1 20 > 3  #ACT Takew 热血法杖 1 GIVE 热血法杖 1

 TakeOn 热血法杖 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  break

#IF CHECKDLGITEMNAME 热血法杖 1  CheckItemAddValue 1 21 > 3  #ACT Takew 热血法杖 1 GIVE 热血法杖 1  TakeOn 热血法杖 1

 UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break #IF CHECKDLGITEMNAME 皓月法杖 1

 CheckItemAddValue 1 20 > 4  CheckItemAddValue 1 21 > 4  #ACT Takew 皓月法杖 1 GIVE 皓月法杖 1  TakeOn 皓月法杖 1

 UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 21 0 1 1

 UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break #IF CHECKDLGITEMNAME 皓月法杖 1  CheckItemAddValue 1 20 > 3

 CheckItemAddValue 1 21 > 3  #ACT Takew 皓月法杖 1 GIVE 皓月法杖 1  TakeOn 皓月法杖 1  UPGRADEITEMEX 1 20 0 1 1

 UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1

 UPGRADEITEMEX 1 21 0 1 1  break #IF CHECKDLGITEMNAME 皓月法杖 1  CheckItemAddValue 1 20 > 4  #ACT

Takew 皓月法杖 1 GIVE 皓月法杖 1  TakeOn 皓月法杖 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1

 break #IF CHECKDLGITEMNAME 皓月法杖 1  CheckItemAddValue 1 21 > 4  #ACT Takew 皓月法杖 1 GIVE 皓月法杖 1

 TakeOn 皓月法杖 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break

#IF CHECKDLGITEMNAME 皓月法杖 1  CheckItemAddValue 1 20 > 3  #ACT Takew 皓月法杖 1 GIVE 皓月法杖 1  TakeOn 皓月法杖 1

 UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  break #IF CHECKDLGITEMNAME 皓月法杖 1

 CheckItemAddValue 1 21 > 3  #ACT Takew 皓月法杖 1 GIVE 皓月法杖 1  TakeOn 皓月法杖 1  UPGRADEITEMEX 1 21 0 1 1

 UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break #IF CHECKDLGITEMNAME 血洗勋章 1  CheckItemAddValue 2 20 > 4

 CheckItemAddValue 2 21 > 4  #ACT Takew 血洗勋章 1 GIVE 血洗勋章 1  TakeOn 血洗勋章 2  UPGRADEITEMEX 2 20 0 1 1

 UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1

 UPGRADEITEMEX 2 21 0 1 1  break #IF CHECKDLGITEMNAME 血洗勋章 1  CheckItemAddValue 2 20 > 3  CheckItemAddValue 2 21 > 3

 #ACT Takew 血洗勋章 1 GIVE 血洗勋章 1  TakeOn 血洗勋章 2  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1

 UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1

 break #IF CHECKDLGITEMNAME 血洗勋章 1  CheckItemAddValue 2 20 > 4  #ACT Takew 血洗勋章 1 GIVE 血洗勋章 1

 TakeOn 血洗勋章 2  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  break

#IF CHECKDLGITEMNAME 血洗勋章 1  CheckItemAddValue 2 21 > 4  #ACT Takew 血洗勋章 1 GIVE 血洗勋章 1  TakeOn 血洗勋章 2

 UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  break #IF CHECKDLGITEMNAME 血洗勋章 1

 CheckItemAddValue 2 20 > 3  #ACT Takew 血洗勋章 1 GIVE 血洗勋章 1  TakeOn 血洗勋章 2  UPGRADEITEMEX 2 20 0 1 1

 UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  break #IF CHECKDLGITEMNAME 血洗勋章 1  CheckItemAddValue 2 21 > 3

 #ACT Takew 血洗勋章 1 GIVE 血洗勋章 1  TakeOn 血洗勋章 2  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1

 UPGRADEITEMEX 2 21 0 1 1  break #IF CHECKDLGITEMNAME 嗜血勋章 1  CheckItemAddValue 2 20 > 4  CheckItemAddValue 2 21 > 4

 #ACT Takew 嗜血勋章 1 GIVE 嗜血勋章 1  TakeOn 嗜血勋章 2  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1

 UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1

 break #IF CHECKDLGITEMNAME 嗜血勋章 1  CheckItemAddValue 2 20 > 3  CheckItemAddValue 2 21 > 3  #ACT

Takew 嗜血勋章 1 GIVE 嗜血勋章 1  TakeOn 嗜血勋章 2  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1

 UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  break #IF CHECKDLGITEMNAME 嗜血勋章 1

 CheckItemAddValue 2 20 > 4  #ACT Takew 嗜血勋章 1 GIVE 嗜血勋章 1  TakeOn 嗜血勋章 2  UPGRADEITEMEX 2 20 0 1 1

 UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  break #IF CHECKDLGITEMNAME 嗜血勋章 1  CheckItemAddValue 2 21 > 4

 #ACT Takew 嗜血勋章 1 GIVE 嗜血勋章 1  TakeOn 嗜血勋章 2  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1

 UPGRADEITEMEX 2 21 0 1 1  break #IF CHECKDLGITEMNAME 嗜血勋章 1  CheckItemAddValue 2 20 > 3  #ACT

Takew 嗜血勋章 1 GIVE 嗜血勋章 1  TakeOn 嗜血勋章 2  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1

 break #IF CHECKDLGITEMNAME 嗜血勋章 1  CheckItemAddValue 2 21 > 3  #ACT Takew 嗜血勋章 1 GIVE 嗜血勋章 1

 TakeOn 嗜血勋章 2  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  break

#IF CHECKDLGITEMNAME 噩梦勋章 1  CheckItemAddValue 2 20 > 4  CheckItemAddValue 2 21 > 4  #ACT Takew 噩梦勋章 1

GIVE 噩梦勋章 1  TakeOn 噩梦勋章 2  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1

 UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  break #IF CHECKDLGITEMNAME 噩梦勋章 1

 CheckItemAddValue 2 20 > 3  CheckItemAddValue 2 21 > 3  #ACT Takew 噩梦勋章 1 GIVE 噩梦勋章 1  TakeOn 噩梦勋章 2

 UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 21 0 1 1

 UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  break #IF CHECKDLGITEMNAME 噩梦勋章 1  CheckItemAddValue 2 20 > 4

 #ACT Takew 噩梦勋章 1 GIVE 噩梦勋章 1  TakeOn 噩梦勋章 2  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1

 UPGRADEITEMEX 2 20 0 1 1  break #IF CHECKDLGITEMNAME 噩梦勋章 1  CheckItemAddValue 2 21 > 4  #ACT

Takew 噩梦勋章 1 GIVE 噩梦勋章 1  TakeOn 噩梦勋章 2  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1

 break #IF CHECKDLGITEMNAME 噩梦勋章 1  CheckItemAddValue 2 20 > 3  #ACT Takew 噩梦勋章 1 GIVE 噩梦勋章 1

 TakeOn 噩梦勋章 2  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  break

#IF CHECKDLGITEMNAME 噩梦勋章 1  CheckItemAddValue 2 21 > 3  #ACT Takew 噩梦勋章 1 GIVE 噩梦勋章 1  TakeOn 噩梦勋章 2

 UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  break #IF CHECKDLGITEMNAME 毁灭勋章 1

 CheckItemAddValue 2 20 > 4  CheckItemAddValue 2 21 > 4  #ACT Takew 毁灭勋章 1 GIVE 毁灭勋章 1  TakeOn 毁灭勋章 2

 UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 21 0 1 1

 UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  break #IF CHECKDLGITEMNAME 毁灭勋章 1  CheckItemAddValue 2 20 > 3

 CheckItemAddValue 2 21 > 3  #ACT Takew 毁灭勋章 1 GIVE 毁灭勋章 1  TakeOn 毁灭勋章 2  UPGRADEITEMEX 2 20 0 1 1

 UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1

 UPGRADEITEMEX 2 21 0 1 1  break #IF CHECKDLGITEMNAME 毁灭勋章 1  CheckItemAddValue 2 20 > 4  #ACT

Takew 毁灭勋章 1 GIVE 毁灭勋章 1  TakeOn 毁灭勋章 2  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1

 break #IF CHECKDLGITEMNAME 毁灭勋章 1  CheckItemAddValue 2 21 > 4  #ACT Takew 毁灭勋章 1 GIVE 毁灭勋章 1

 TakeOn 毁灭勋章 2  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  break

#IF CHECKDLGITEMNAME 毁灭勋章 1  CheckItemAddValue 2 20 > 3  #ACT Takew 毁灭勋章 1 GIVE 毁灭勋章 1  TakeOn 毁灭勋章 2

 UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  break #IF CHECKDLGITEMNAME 毁灭勋章 1

 CheckItemAddValue 2 21 > 3  #ACT Takew 毁灭勋章 1 GIVE 毁灭勋章 1  TakeOn 毁灭勋章 2  UPGRADEITEMEX 2 21 0 1 1

 UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  break #IF CHECKDLGITEMNAME 轮回勋章 1  CheckItemAddValue 2 20 > 4

 CheckItemAddValue 2 21 > 4  #ACT Takew 轮回勋章 1 GIVE 轮回勋章 1  TakeOn 轮回勋章 2  UPGRADEITEMEX 2 20 0 1 1

 UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1

 UPGRADEITEMEX 2 21 0 1 1  break #IF CHECKDLGITEMNAME 轮回勋章 1  CheckItemAddValue 2 20 > 3  CheckItemAddValue 2 21 > 3

 #ACT Takew 轮回勋章 1 GIVE 轮回勋章 1  TakeOn 轮回勋章 2  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1

 UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1

 break #IF CHECKDLGITEMNAME 轮回勋章 1  CheckItemAddValue 2 20 > 4  #ACT Takew 轮回勋章 1 GIVE 轮回勋章 1

 TakeOn 轮回勋章 2  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  break

#IF CHECKDLGITEMNAME 轮回勋章 1  CheckItemAddValue 2 21 > 4  #ACT Takew 轮回勋章 1 GIVE 轮回勋章 1  TakeOn 轮回勋章 2

 UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  break #IF CHECKDLGITEMNAME 轮回勋章 1

 CheckItemAddValue 2 20 > 3  #ACT Takew 轮回勋章 1 GIVE 轮回勋章 1  TakeOn 轮回勋章 2  UPGRADEITEMEX 2 20 0 1 1

 UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  break #IF CHECKDLGITEMNAME 轮回勋章 1  CheckItemAddValue 2 21 > 3

 #ACT Takew 轮回勋章 1 GIVE 轮回勋章 1  TakeOn 轮回勋章 2  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1

 UPGRADEITEMEX 2 21 0 1 1  break

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