() %100 [@main] \ 【御神传奇】 【NPC:财富劫阵】 \
\ 是几百万年前先祖遗留下来的强力结阵,拥有无与 \
伦比的力量,千百万年来,没有人能够启动过,它里面隐藏 \ 着什么无人知道!启动劫阵可以随机获得不等的元宝! \
启动后盟重土药将出现大量元宝!劫阵等级为:第层!\ \
\ [@qidong] #IF checkitem 财富神石 1 SMALL G0 187 #ACT
inc G0 1 SENDMSG 1 财富劫阵升为:第[]层,满188层土药将大量出现元宝! set [018] 1 goto @huodezhufu break #IF
checkitem 财富神石 1 LARGE G0 186 #ACT ThrowItem 3 353 342 6 100元宝 10|60 ThrowItem 3 353 342 6 500元宝 5|60
ThrowItem 3 353 342 6 1000元宝 1|60 ThrowItem 3 353 342 6 100元宝 10|60 mov G0 0 set [018] 1 goto @huodezhufu
SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现很大量元宝! SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现很大量元宝! SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现很大量元宝!
SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现很大量元宝! SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现很大量元宝! SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现很大量元宝!
SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现很大量元宝! #ELSEACT messagebox 启动需要财富神石一块! [@huodezhufu] #IF
Check [018] 0 #act mapmove 3 333 333 break #IF checkitem 财富神石 1 RANDOM 1000 #ACT take 财富神石 1
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个] SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个] SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个] SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个] SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个]
set [018] 0 GAMEGOLD + 5000 break #IF checkitem 财富神石 1 RANDOM 500 #ACT take 财富神石 1 SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加2000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加2000个] SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加2000个] SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加2000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加2000个] SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加2000个] set [018] 0 GAMEGOLD + 2000
break #IF checkitem 财富神石 1 RANDOM 300 #ACT take 财富神石 1 SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加1000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加1000个] SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加1000个] SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加1000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加1000个] SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加1000个] set [018] 0 GAMEGOLD + 1000
break #IF checkitem 财富神石 1 RANDOM 200 #ACT take 财富神石 1 SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加500个] SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加500个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加500个] SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加500个] set [018] 0 GAMEGOLD + 500
break #IF checkitem 财富神石 1 RANDOM 100 #ACT take 财富神石 1 SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加200个] SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加200个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加200个] set [018] 0 GAMEGOLD + 200 break #IF checkitem 财富神石 1 RANDOM 60
#ACT take 财富神石 1 SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加100个] SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加100个] SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加100个]
set [018] 0 GAMEGOLD + 100 break #IF checkitem 财富神石 1 RANDOM 30 #ACT take 财富神石 1 SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加50个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加50个] set [018] 0 GAMEGOLD + 50 break #IF checkitem 财富神石 1 RANDOM 15
#ACT take 财富神石 1 SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加30个] SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加30个] set [018] 0
GAMEGOLD + 30 break #IF checkitem 财富神石 1 RANDOM 8 #ACT take 财富神石 1 SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加20个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加20个] set [018] 0 GAMEGOLD + 20 break #IF checkitem 财富神石 1 #ACT
take 财富神石 1 SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加10个] SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加10个] set [018] 0
GAMEGOLD + 10 break
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